![]() ![]() It can be difficult to tell if the new god is Tuskuyomi OP or just the usual, acceptable level of OP. We know we can’t perfectly replicate this many players, so we have a lot of processes in place to ensure we get the best approximation, this year we have tended to undershoot or overshoot the gods maybe a bit more than usual, but I think it's generally been a pretty successful few years of god launches for us.Īs ive detailed above, even if we hit our target “middle of the pack” range, people are going to shout that its OP at us from day 1 and from PTS. We do extensive playtesting with more casual SMITE players as well as ex-pro level players to feel this out, which helps immensely, but is nothing compared to the thousands of matches the new god will experience in a few hours after launch. Some gods tank in the stats after a few damage nerfs (Heimdallr) and others dont seem to budge at all (Tsukuyomi) Tsukuyomi has high damage but no mobility, assassins with leaps dashes were constantly outplaying him in our tests, but in live Tsuku just steamrolled harder than expected with his damage. Baba felt strong for most of our testing, she had some RNG but she still did consistent safe mage damage for us, but live players struggled with her. Often time players don’t grasp these the same way the dev team does. We are especially pushing ourselves lates to create even more unique gameplay experiences with new gods. A few reasons on why its hard to predict new god’s balance point: Its surprisingly hard to judge what a gods win-rate will look like pre-launch. (ex: an intentionally very high skill cap god should launch even lower in the win-rate stats. This is usually the ideal candidate, but can vary for gods that have specific goals. ![]() So we aim for the first one above, we know yall are gonna call it OP anyway, but its generally at a reasonable spot and a few targeted “anti-frustration” nerfs put them in a good place after 1 update. ![]() If a new god's actual win-rate is actually the best or worst god in the game, then people will somewhat accurately call it hilariously broken OP, or complete trash. if a new god's actual win-rate is well below average, people will say its balanced If a new god's actual win-rate is middle of the pack, community will say the god is OP This is a commonly referred to meme in all moba development, but also just a factual correlation we have seen over the years: You just need to understand the previous point. There is a common quote about “needing gods to be OP to get good data” and that isn't really true. This falls into the place where people are generally still going to call it OP, even though it clearly has pros and cons, a reasonable skill cap, or counters keeping it in check. The ideal place for a new god to land in winrate stats in our current goals is somewhere near the middle of the pack. Tsukuyomi definitely launched stronger than intended. New gods are simply hard to estimate their power based on small group internal testing, this is true for a lot of games and for a lot of reasons. People still like to repeat this because of some older, more vague messaging. We do not intentionally ship over-tuned gods. On new god launches, and the design challenges around launching them with the “right” power level and complexity level. Im already quite late to the thread and im watching my son so we gotta keep this one quick, it wont have the time for additional revisions and feedback like ive been doing. Yesterday i was up early and ready to write. External link →ĭangit whyd this have to blow up on saturday and my ONLY day to sleep in each week. Sincerely someone whos watched naruto 5 times and actually paid attention to the atrocity that was the borderlands 3 story line can now no longer say Danzo and or Ava is my most hated character(s) of all time whether it be anime or video game. Not sure who we pissed at hirez or if his release was a low key push to get players to step into ranked cause hes currently auto banned and you wouldnt have to deal with him then but please for the love of god actually play test your characters and never release them in this kind of just out right broken state again. No character has ever single handedly made me want to just log off whether the match is over or still going just by existing like tsuku, playing against a loki instead of tsuku has actually become welcomed now. Title says a lot because ive seen the balance state of every character and item from bongo guan to 110 heal every 3 autos bellona to "susano cant 100 to 0 you" to manikin scepter to this just bloated piece of sh*t character.
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